Video+gaming+and+thinking

Video gaming and thinking

 * [|How to Plan Instruction Using the Video Game Model]
 * [|Five Reasons Why Video Games Power Up Learning]
 * [|//3D GameLab//] is an online, quest-based platform that launches in closed beta this August with a three week, FULLY ONLINE summer camp for educators who want to engage in and design quest-based learning tied to curriculum standards.
 * [|Game-based learning]
 * [|Gaming and schooling: Gamifying Education]media type="custom" key="9335302"
 * [|World of Warcraft in School Wiki]
 * Many educational pioneers are harnessing the power of games to connect with, motivate, and engage learners in ways never before possible. Games like Rise of Nations tell players that, "The power of mankind is in your hands." That's certainly more interesting than read the chapter and answer questions at the end.
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 * [|Jane McGonigal website]
 * [|Jane McGonigal: Gaming can make a better world]
 * [|Jane McGonigal speaks on the skills students are learning from games]
 * [|World without oil game]
 * [|Evoke game info designed for the World Bank Institute]
 * [|Evoke game site]
 * [|10 Ideas for Connecting with 21st Century Kids This Father's Day]
 * [|Don't bother me mom, I'm learning: Marc Prensky]: Prensky debunks the accepted wisdom that video games are harmful to children. Instead, he contends that games can teach a multitude of skills, including problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing.